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Student Honor Code & Campus Spaces Acceptable Use Policy
Applicable to all students (K–12, across the Foundational, Preparatory, Middle and Secondary stages). Covers The Arcade Wing, The Pitch Lounge, AIM Innovation Labs, Anant Maker Hubs, and connected MNDL digital interfaces.
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As members of MNDL, every student represents one of the five elemental houses — Vriksha, Jal, Agni, Vayu, and Shoonya. While our clubs compete for the seasonal podium, our campus spaces thrive only when governed by mutual respect, shared curiosity, and integrity.
1. The Five Elements Ethos
Vriksha — Grounded Growth
Treat equipment, furniture, and shared tools as investments in your community's future.
Jal — Adaptive Collaboration
Welcome peers across grades and clubs; collaborate fluidly without territorial friction.
Agni — Passionate Drive
Channel competitive energy cleanly, whether on the console leaderboard, trivia stage, or sports pitch.
Vayu — Unfettered Curiosity
Explore new ideas, games, and code freely while maintaining awareness of others around you.
Shoonya — Limitless Creation
Invent with purpose, build without fear of failure, and uphold absolute authenticity in what you create.
2. General Space Rules & Conduct
MNDL campus environments are designed to feel like community hubs rather than rigid lecture halls. With this autonomy comes personal responsibility:
- Belonging & Inclusivity: No student or club may claim exclusive territorial rights over any corner of The Arcade Wing, The Pitch Lounge, or shared labs. Spaces belong equally to all stages.
- Device & Equipment Custody: Return all shared assets — game controllers, VR headsets, microcontrollers, foosballs, cables, and tools — to their designated storage stations immediately after your session.
- Food, Drink & Safety: Keep beverages and snacks strictly outside active workbench zones, electronic prototyping bays, and arcade machinery.
- Volume & Disruption: Keep noise at levels that respect concurrent activities (e.g., intense console tournaments in the Arcade Wing must not disrupt deep-work sprints in the AIM Lab).
- Peer Privacy: Never photograph, record, or livestream peers or faculty in campus lounge spaces without their explicit permission.
3. The Arcade Wing & The Pitch Lounge Guidelines
The Arcade Wing and The Pitch Lounge are hubs for play, strategy debriefs, and friendly rivalry.
| Category | Expected Standard | Prohibited Actions |
|---|---|---|
| Queueing & Turn-Taking | Yield games after one full match or a maximum of 20 minutes if other students are waiting. | "Seat squatting," refusing to cycle players, or intimidating younger students away from gear. |
| Equipment Handling | Treat retro cabinets, monitors, foosball rods, and lounge furniture with care. | Rage-quitting, slamming controllers, striking arcade panels, or abusing furniture. |
| Competition & Banter | Celebrate high scores and victories with sportsmanship and good humor. | Trash talk that turns personal, discriminatory slurs, or toxic taunting during matches. |
| Leaderboard Integrity | Post only verified, genuine high scores and tournament outcomes. | Unplugging hardware mid-game to preserve streaks or tampering with scoring systems. |
4. AIM Lab (AI & Machine Learning) Acceptable Use
The AIM Lab provides advanced compute power, datasets, and development toolchains. Access to these resources requires professional-grade digital ethics.
A. Academic & Creative Authenticity
- AI as a Collaborator, Not an Author: You may use machine learning models for debugging, ideation, syntax checking, and conceptual learning. You may not generate full capstone submissions, creative essays, or competition solutions via generative AI and pass them off as your own unassisted work.
- Citation of AI Tools: Whenever an AI model or automated library contributes significantly to your project, document it clearly in your project's README or attribution log.
B. Ethical Computing & Safety
- No Harmful Systems: You may not train, fine-tune, or prompt models to produce hateful imagery, deepfakes of peers or teachers, harassment scripts, or malicious exploit tools.
- Dataset Integrity: Never scrape personal student records, private photographs, or unconsented school data to train internal models.
- Resource Preservation: Lab GPUs, edge compute clusters, and cloud developer credits are reserved strictly for AIM curriculum work and approved Anant capstones. Running cryptocurrency miners, peer-to-peer file sharing, or unauthorized resource-heavy scripts is strictly prohibited.
5. Anant Maker Spaces & Capstone Hubs
The Anant capstone celebrates open-ended passion projects — from synthesizers and indie game builds to folk-fusion EPs. Safe operation is non-negotiable.
- Tool Certification: Never operate 3D printers, laser cutters, soldering irons, or power tools without completing the requisite stage safety certification and having a faculty mentor or stage prefect present.
- Consumable Stewardship: Filament, solder, electronic breadboards, and craft timber are community resources. Measure twice, cut once, and log consumable usage.
- Workspace Clearance: A maker session is only finished once workbenches are brushed down, tools are racked, scraps are recycled, and safety switches are turned off.
- Intellectual Property Respect: Celebrate your peers' creations. Never modify, disassemble, copy, or showcase another student's physical prototype or code without their explicit consent.
6. Flagships & Tournaments (Rankbhoomi)
During campus-wide competitions, sports meets, and the Rankbhoomi seasonal games:
- Fair Play: Follow the rules of every athletic match, trivia relay, and esports contest precisely as defined by the student executive council and faculty referees.
- No Tampering: Any attempt to modify scores, manipulate matchmaking, bribe referees, or exploit platform glitches on the Helix dashboard will result in immediate club point forfeiture.
- Club Camaraderie: Support your house enthusiastically, but acknowledge and applaud excellence when displayed by competing clubs.
7. Resolution & Restorative Process
MNDL uses a tiered restorative discipline framework focused on peer mentorship and learning from mistakes rather than punitive expulsion.
Peer Resolution
Prefect / Council check-in, immediate equipment cleanup.
Restorative Action
Lab service hours, equipment reset, space privilege pause.
Executive Review
Faculty Ambassador & Council review, badge hold, parent contact.
- Tier 1 · Minor Infractions Leaving gear untidy, hoarding games, minor noise disruptions. Addressed directly by the Stage Prefect or Club Captain. The student remedies the issue immediately (e.g., organizing the game bay or yielding the console).
- Tier 2 · Moderate Violations Rough handling of hardware, unsportsmanlike conduct, minor misuse of AIM lab compute. Results in a temporary suspension of access to The Arcade Wing or AIM Lab (1 to 5 school days) and completion of a restorative duty (such as assisting with equipment inventory or lab reset).
- Tier 3 · Severe Breaches Vandalism, cyberbullying, malicious AI generation (deepfakes), cheating on Rankbhoomi leaderboards, or deliberate safety compromises in the maker space. Brought before the Campus Ambassador Matrix (Faculty Lead and Student President). Consequences include revocation of leadership roles, loss of badging eligibility for the term, and referral to standard school disciplinary bodies.
8. The Student Honor Pledge
"As a builder, competitor, and member of MNDL, I hold myself to the standards of my element. I will honor the spaces built for us, protect the equipment trusted to us, compete with fair passion, and use technology to create rather than harm. I build for myself, but I take care of the space for everyone who follows."